by Mojo » Thu Feb 08, 2007 12:13 pm
Violation Theory
I never posted this because I never cleaned it up - these are raw notes.
But since it was requested on this board, I'll post it here and perhaps you guys can derive some use from it.
Basically it's a thought-exploration of anti-slut defense, plausible deniability, social norms, being unreactive and plowing, and baiting and frame control. Again, I apologize for how raw these notes are - maybe we'll get some interesting discussion. Or maybe it's all a bunch of bullshit. Violation theory to me showed hints of usefulness but never fully gelled in terms of technique.
-Lovedrop
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Craig once said that “It’s Always On.” My thoughts on this (why it is true) are,
While gaming, whenever escalation is possible, continue escalating AS A RULE. Ignore her non-committal behavior; she WILL act non-committal in order to handle her own ASD. She has to do this (explained below.) Just continue to plow in a non-needy way.
Women will act non-committal due to the sexual non-responsibility rule (a.k.a ASD), but subject to appropriate gaming they will continue to display passive IOIs such as allowing the gaming to continue, and allowing escalation (but acting like it's weird in order to avoid responsibility/ASD.)
Have you ever been gaming a girl, and she has a weird smile on her face, with her eyebrows up, like she thinks you're being weird? But at the same time, she continues to show passive IOIs. And also she doesn't contribute that much, forcing you to carry most of the interaction. But she goes along with it. Players can miscalibrate this because of her weird look and her non-investment, they decide that she is being "a bitch" and they say "whatever fuck it then, I don't care" when they actually could have kept plowing and got the girl.
This is interesting because ASD theory thus predicts the necessity of plowing. Plowing is also the accepted solution to token resistance, which is itself merely a more energetic form of this same passive IOI mechanism. Thus Token Resistance can be interpreted as an IOI. If she feels it necessary to begin avoiding responsibility for something that she feels inside, and she telegraphs this feeling via token resistance behavior, can’t we then take it as an indicator?
Some new terms:
Predictive Resistance: This is similar to token resistance, except she volunteers it without prompting. (Usually token resistance is thought of as a RESPONSE to some compliance test from the player.) Example: “I hope you know we’re not having sex tonight.” Why would she say this unless she is feeling ASD? And if I am not currently escalating, how does she feel ASD? Because she is getting excited and thus feels the need to avoid responsibility for it. This is how ASD gets activated. This is also WHY we have traditionally known that predictive resistance is actually an IOI from the girl. Girls don't say that sort of thing to beggars on the street. They say it to hot guys when they are sitting on their couch together.
This is also why false disqualifiers work…because they eliminate her need to avoid responsibility and thus DEACTIVATE ASD.
Plowing is necessary yet so is flipping the script. You must do both.
Indicators: There are IOIs and IODs. Are there also IOQs? Ie indicator of qualification. If there are reliable indicators for various other aspects of the game, such as the above-described “passive ioi / asd” indicator then perhaps we can improve intuitive accuracy. There must be entire classes of indicators and common confusions that occur.
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Eventually she opened up when I was just being myself and having fun,
***being persistent and smiling was key.
Formula: Due to previously discussed "act like you’re weird but give passive IOIs" mechanism, smile (relaxed, no big deal, being myself, unreactive) while plowing (90% rule) and using positive misinterpretation. Actually just viewing everything through the most positive frame possible.
This still gives room for routines (such as an opening stack) and calibration (such as negs and kino plowing.)
Everything else still applies…use DHVs, use false disqualifiers, kino escalate, get investment and qualify her, etc.
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TRY sarging from the frame of mingling, or spidering, where you're not necessarily trying to pickup but only trying to meet high-value people and add them to your social circle.
ALSO try doing this but ALSO doing pickup as well. Doing jealousy, etc.
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Violation theory / ethics
Often we can violate social norms in the field, for the sake of practice or experimentation, and this is part of the learning process. In fact this is important for learning more about how social interaction really works, and we must feel dispassionate. But in the long term, we still must be aware of social norms and how they affect our game - we have to "surf the wave" and think intelligently about how to exploit these mechanisms, and not hide behind an "I don't give a fuck" attitude. This becomes ESPECIALLY RELEVANT when you begin to focus more on social circle game and less on cold approach game. You only live once!
When someone comes in your set, and is nice to you, without making social errors, then you are a violator if you are rude or cruel to him. If his frame is really weak, then he will still lose. But if he has a strong frame and is unreactive, then he will win, since YOU are the one who is in violation. You are the one who was being mean.
Conversely, if you go into someone else's set, and you are nice, without making social errors, then the set is under a certain social obligation to show basic politeness. They can't just ignore you. At this point you can just plow.
Why is this important? Because this ethical rule seems to be in operation socially, whether people see it or not. And because there is power to be derived: There is no longer any social obligation to be polite once someone has become a violator. If you enter a guy's set politely, and the guy is rudely amoging you without provocation, he is a violator and you can now just ignore him like he's not there. The more he reacts after that, the more his value drops while yours goes up. You couldn't have previously ignored him if he hadn't been rude - since that would have turned YOU into a violator.
There has been an important question related to AMOG tactics for a while now. The question is, if I am AMOGing the guy, aren't I becoming more and more reactive to him, thus giving him power? AMOG lines are cool, but "less is more"…etc. Calibration is important:
--- You can just AMOG him. You MUST calibrate that he will knuckle under your frame before you attempt this.
--- If you miscalibrate and he retains a strong frame and positive attitude, then he wins. You are now in violation and he can ignore you.
--- Instead of attacking him, you can BAIT him to try to AMOG you. (People have previously used these terms interchangeably, but I am now suggesting that there is a difference.) If he does, he is now a violator and you can ignore him. Most people will fall for this, this is why classical AMOG theory works. This is the mechanism being exploited. If he doesn't take the bait, you are still in the game since you only baited and you never actually violated. But you lost a little "social energy". The more obvious it becomes that you are baiting him, the more you are REACTING to him. The less he takes the bait, the more YOU are becoming REACTIVE to HIM.