new model? or one ring to rule them.

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would you like a simpler model for PU?

yes
2
50%
no
2
50%
 
Total votes : 4

new model? or one ring to rule them.

Postby RockStar » Tue Jan 15, 2008 9:22 pm

so I've been doing a lot of thinking about the game lately and I've started to notice some patterns in PUGs styles.

I mean why does David D. AND Mystery both get laid?(and of course all the people in between) there has to be a answer under all that theory. a sort of E=MC^2 of pick up.


One is that they all give value in ways to the set. (I haven't quite pinned down what I want to call these.) But they all sub Communicate these same values, over and over in larger and larger hoops of compliance.


I'm still working on this theory and not ready to unleash it on the world yet, but when I do I'm pretty sure that its going to remove all style, gambits, and routines from the game and achieve a natural game frame of mind.

if you guys would like to help out I'd love any comments that you guys have about what you've noticed in the field about compliance test, frame games, and hoops.
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Postby zine » Wed Jan 16, 2008 12:36 am

hm I user juggler mostly. It only has a few simple steps, and the rest is all me. No routines or gambits needed.

relate, reward, escalate.
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Postby RockStar » Wed Jan 16, 2008 12:41 am

zine how do you deal with non compliance to...for instance kino escalation in the juggler method? I'm a little curious I haven't really studied it that much.
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Postby zine » Wed Jan 16, 2008 12:58 am

hm I never really get it because it feels right to them. I will demonstrate.

me: where are you from?

HBBitch: What the fuck do you care?

me: Hey you're feisty, I like that! (touch her you are rewarding her for being a good trait you like through your words and your touch)*reward*

See me, I'm originally from [wherever]. And San Francisco is just such a big change for me but I totally love this city's vibe, I feel like such a free spirit whenever I'm here.*relate*

Let's go sit down over here *escalate*

notice bitch shield really isn't possible as you are using kino as a reward when she deserves it.

,so in a nutshell it's really cause her to make an effort, reward either the effort itself or something in it, relate to her, and then escalate.
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Postby RockStar » Wed Jan 16, 2008 1:25 am

LOL good stuff man, positive misinterpretation. you reframe and plow.
(side note: it's almost like a mehow pureKino routine )

That conforms to two of the sub communications I've found, commitment and consistency and likeablity (kino) the longer she stands there and listens, and the more you touch her, the harder it is for her to go away, because she has to appear to herself and others to be consistent, and the kino, well, we all know that someone who touches fires kinesthetic responses in the primal brain.

see I'm not trying to build the latest greatest model I'm just trying to condense them into a shell of why they ALL work, what's the underlying structure of game.

Good stuff brother. simple model, I like that. Is it direct or does it really matter if you go indirect as well?

Also does it deal with backturns on opening?
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Postby zine » Wed Jan 16, 2008 2:11 am

no backturns the main focus of it is being genuine, warm, and friendly. It's more direct. As part of being genuine is being totally honest with your intentions.
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Postby Vector » Wed Jan 16, 2008 9:23 pm

There are a lot of ways to get from point A to point B. If you want to know all the ways to get there, you're going to need a complete and detailed map of human psychology. From an academic standpoint it may be interesting to model the entirety of human psychology, but all that's needed is a single path, and some neighboring paths ("detours") as contingencies in case the primary path is blocked for some reason.

What a lot of gurus call a "model" is a model of a path that works for them, which says nothing about the existence of alternative highly successful paths for other people. Internet game versus day game versus night game is one example of multiple paths with obvious differences. It's pointless to argue that one is "better" than another (as gurus are likely to do with their models). I see different gurus' "models" (paths) for night game the same way.

Furthermore I think different paths are better suited for different personalities. And different paths are better suited for different targets as well. Hopefully the path that feels most comfortable to me is also the type that attracts the type of girl I want to be with.


As for a set of simple "laws" of pickup so to speak, I think the nature of human psychology causes a lot of successful paths to share certain features. Those features may be worth noting, but they probably won't be universal.
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Postby RockStar » Wed Jan 16, 2008 10:56 pm

very well written and insightful post however I disagree with it; no disrespect meant.

They all have effecting choice in common. The styles make people decide things about you based on their available data. Controlling and managing the influence of that choice is what all the PUGs do the same. Here's a very good article about how buy temp effects choice in the brain http://www.msnbc.msn.com/id/13321367/

In the end we are all just packaging,branding and selling ourselves. I seek a more efficient and universal method to accomplish this goal.

This thread it was impulsive and stupid of me to start it in the first place without all the data. I'll re-post it when I've completed and field tested all of my material.

Sorry to jump the gun.

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Postby Scoundrel » Mon Jan 21, 2008 3:18 pm

RockStar has told me a few details about his ideas. I think he may really be onto something. It's simple, effective and natural. Don't blow him off too soon.
"Tell a woman she can't join your club and she'll do almost anything to get in."

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