foot notes from my dance floor game seminar
Posted: Tue Nov 11, 2008 1:05 am
we honestly covered way too much material for me to type all of it here, but here are some key points:
Dance floor game adapts to the ACS(attraction, comfort, seduction) model of seduction
your entire game, well, 95% of it can be run on the dance floor. the other 5% is strictly small talk(comfort) while isolating during transitions around the club.
gauge your kino, and proximity(distance between you and the target while dancing) to each phase of seduction.
be calibrated to the signs for the right time to phase shift, and move to a different area when transitioning between the phases
attraction-move-comfort-move-seduction-bounce.
backturns, push-pull, negs, cocky funny are your primary tools for building the attraction and transitioning into comfort. all can be effectively used on the dance floor
research the "charleston"
1-on 1's with in field coaching are dirt friggin cheap!!! ;)
Dance floor game adapts to the ACS(attraction, comfort, seduction) model of seduction
your entire game, well, 95% of it can be run on the dance floor. the other 5% is strictly small talk(comfort) while isolating during transitions around the club.
gauge your kino, and proximity(distance between you and the target while dancing) to each phase of seduction.
be calibrated to the signs for the right time to phase shift, and move to a different area when transitioning between the phases
attraction-move-comfort-move-seduction-bounce.
backturns, push-pull, negs, cocky funny are your primary tools for building the attraction and transitioning into comfort. all can be effectively used on the dance floor
research the "charleston"
1-on 1's with in field coaching are dirt friggin cheap!!! ;)