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The cube

PostPosted: Sat Jun 12, 2010 9:51 pm
by RockStar
While there are slight variations of the game from person to person, the game begins by asking another person to imagine a desert scene. The game then follows by asking the person to place and describe a cube in the scene. Once the cube is completely described, the narrator of the game then asks for the player to describe a ladder that is also placed in the scene. This process continues with a horse, a storm, and finally, foliage and/or flowers.

The element most often excluded (which was excluded in Serendipity) is the flowers. Others also suggest that the storm could also be excluded, though excluding this feature is significantly more uncommon than the exclusion of the flower.

The interpretation phase

Once the narrator has an understanding of the scene described, he or she may (or, as "Secrets of the Cube" suggests, may not) assist the player in interpreting the scene. The general interpretation is often as follows (however, the player should not take these interpretations as gospel, as there are many individual possibilities; encourage the player to "go with your gut"):

* The cube represents the player's image of himself or herself. A cube that is small in the perspective of the scene suggests that the player thinks of themselves as insignificant or modest while a larger cube suggests the opposite. A cube on the ground indicates the player is "down to earth," while a floating cube may indicate a dreamer. The material of the cube is also of interest.
* The ladder represents the player's ambitions (In Psychology Today, the ladder was said to represent Friendships. How many rungs are there? What are they made of ex. Wood? Gold?.
* The horse represents the player's lover. As with the previous objects, the closer to the cube the horse is, the more important or intimate (or possessive!) the love life of the player is. The love can also represent anything you are passionate about, and not just a person.
* The storm represents the player's current problems and his or her attitude toward them. A storm covering the entire scene would suggest that the player feels overwhelmed by current problems, while a storm in the distance or a small storm would suggest no major, unmanageable problems in the present, and possibly an optimistic attitude toward the future. The storm is not always negative; some players see it as exciting or refreshing.
* Flowers represent the player's children or future children; it can also represent creative projects or clients—something the player creates and/or takes care of. Flowers close to the cube suggest a close relationship with children (or creations or clients), while a beaten-down flower would suggest a bad or broken relationship with them. (As mentioned earlier, the flower is sometimes excluded, but this is an incomplete version of the game.) Again, in Psychology Today, FOLIAGE was said to indicate Significant Life Events.

Beyond the basic interpretation, the interpreter may expand on the general meaning of the relationships between the objects.

* Often the person taking the test can give provide further insight and will do so even weeks after taking the test!